FIELD NOTES / VISUAL DEVELOPMENT

Awaiting baseline

Behind the
frequency.

An original Three.js first-person shooter.

From the first frame to the final atmosphere. A working record of what changed, what improved, and what still needs work.

Follow the development
PROJECT
DEAD FREQUENCY / RELAY 07
REAL CAPTURES
00
ITERATIONS REVIEWED
00
LATEST REVIEW
Not scored / 10

01 THE CURRENT FRAME

The game, as it stands.

ITERATION 00First capture incoming.

The real WebGL build will appear here.

REAL WEBGL CAPTURE

Iteration 00 — Initial baseline

Awaiting the first in-game screenshot.

Game frames are captured directly from the running WebGL build. The latest frame is a saved screenshot.

02 THE VISUAL DIRECTION

A baseline. An ambition.

Drag between the starting frame and the enhanced visual target. The difference is the work ahead.

BASELINE / REAL WEBGLTARGET / AI GENERATED
Comparison available when both images arrive
Art direction, clearly labeled.

The target will be AI generated from the real baseline to explore an enhanced AAA visual direction. It represents an ambition, not a playable result.

AI GENERATED TARGET

03 THE ITERATION LOG

Every pass leaves a trace.

A capture, the changes behind it, and a review. Open any entry to see what remains unresolved.

01 ENTRYOLDEST FIRST

Loading the development record…

THE PROCESS

Capture the build. Set the direction.
Make a change. Look again.

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