FIELD NOTES / VISUAL DEVELOPMENT
Awaiting baselineBehind the
frequency.
An original Three.js first-person shooter.
From the first frame to the final atmosphere. A working record of what changed, what improved, and what still needs work.
Follow the development- PROJECT
- DEAD FREQUENCY / RELAY 07
- REAL CAPTURES
- 00
- ITERATIONS REVIEWED
- 00
- LATEST REVIEW
- Not scored / 10
01 THE CURRENT FRAME
The game, as it stands.
The real WebGL build will appear here.
Iteration 00 — Initial baseline
Awaiting the first in-game screenshot.
Game frames are captured directly from the running WebGL build. The latest frame is a saved screenshot.
02 THE VISUAL DIRECTION
A baseline. An ambition.
Drag between the starting frame and the enhanced visual target. The difference is the work ahead.
The target will be AI generated from the real baseline to explore an enhanced AAA visual direction. It represents an ambition, not a playable result.
03 THE ITERATION LOG
Every pass leaves a trace.
A capture, the changes behind it, and a review. Open any entry to see what remains unresolved.
Loading the development record…
THE PROCESS
Capture the build. Set the direction.
Make a change. Look again.